studio-minus / ppg-bugs-and-requests

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Mod selection + enabling #1855

Open OoferBOOFER opened 2 years ago

OoferBOOFER commented 2 years ago

Feature description So you know how in gmod theres a mod menu where you can download mods and stuff from it and access what mods you have downloaded? Well in said menu you're able to select multiples of mods you already have downloaded based off if they're disabled or not.

I'd like if you could select multiple mods at once, and also be able to select all disabled or enabled mods and such. Like i said, like there is in gmod. Though i wouldnt be surprised if multiples of people have asked for that

image_2022-07-24_105533943 image_2022-07-24_110146656

SORRY IF THIS HAS BEEN SUGGESTED A BUNCH! I just thought it was a good idea.

Also if you see this hi ily (parasocially) (this is a joke [NOT THE SUGGESTION] but i do love you and your work)

OoferBOOFER commented 2 years ago

also being able to uninstall selected mods would be dope aswell

DindinYT37 commented 2 years ago

also being able to uninstall selected mods would be dope aswell

I don't know if this is possible for zooi but the rest should certainly work.

I'd say this is one of the best non-content suggestion I've seen.

PossiblyRemember commented 2 years ago

it would be nice if you could get mods from inside the game, and selecting, enabling, disabling, and uninstalling mods from inside the game should certainly be possible with the steam api

OoferBOOFER commented 2 years ago

I don't know if this is possible for zooi but the rest should certainly work.

though i mean if its possible in GMod it likely is too in PPG, but then again both are in different coding languages (LUA for GMod and C# for PPG.) But all code is basically just turning binary into reading human words so... Idk, im not a coder. So im not qualified enough to say what is and what isnt possible

DindinYT37 commented 2 years ago

I don't know if this is possible for zooi but the rest should certainly work.

though i mean if its possible in GMod it likely is too in PPG, but then again both are in different coding languages (LUA for GMod and C# for PPG.) But all code is basically just turning binary into reading human words so... Idk, im not a coder. So im not qualified enough to say what is and what isnt possible

If you're getting binary involved you already don't know what you're talking about because this has nothing to do with that. The only reason I said I don't know if it's possible because I don't know if the system for mods that zooi has at the moment would even allow the user to do so. Not to mention that Gmod is also made by Valve.

PossiblyRemember commented 2 years ago

If the game can call the steam console and run it with the workshop_download_item command then it should be able to sub to mods, browsing mods I wouldn't be too sure about though

DindinYT37 commented 2 years ago

If the game can call the steam console and run it with the workshop_download_item command then it should be able to sub to mods, browsing mods I wouldn't be too sure about though

Don't forget the mod compilation system, it basically makes subscribing and directly loading mods in-game impossible.

PossiblyRemember commented 2 years ago

If the game can call the steam console and run it with the workshop_download_item command then it should be able to sub to mods, browsing mods I wouldn't be too sure about though

Don't forget the mod compilation system, it basically makes subscribing and directly loading mods in-game impossible.

it could be improved, we'll see