Open Eukalp opened 3 years ago
one thin you can do is use the new collision pin thing [its in the tools]
one thin you can do is use the new collision pin thing [its in the tools]
Surely not what I mean here... The Phase link you are talking to is basically making specific items not collide with eachother. Here I'm talking about a bug that basically re-enables collision on a feature that shouldn't have collision by itself. You press use on the hand, it teleports in the hand, right? After the item is in the hand it doesn't collide with the rest of the bodyparts. But if you stab a human with a knife (make sure it's in the body) then press use on a hand that literally breaks the collision so the knife will collide with the rest of the bodyparts.
it collides with the person you stabbed or or who was holding it
it collides with the person you stabbed or or who was holding it
Both are the same person...
Spawn ONE human Spawn ONE knife Stab the knife INTO THAT SINGLE HUMAN Attach the knife into that SINGLE HUMAN'S hand (use key) Take out the knife from the body.
Knife will collide with the HUMAN WHO JUST TOOK THE KNIFE OUT OF HIS OWN BODY.
@TamasB14 ya ok i see what you mean but why would it not collide? i thick it is supposed do that so you can make him stab himself
@TamasB14 ya ok i see what you mean but why would it not collide? i thick it is supposed do that so you can make him stab himself
No, it shouldn't collide. It's a bug.
It's even more glitchy if you don't pull the knife out. Just grab onto the knife while it's stabbed in.
Describe the bug Basically, that Sharp weapons will still collide after they've been attached to hands
Clearly describe how to reproduce the bug
Mod list Half Life 2 PPG - Characters (Deactivated) Half Life 2 PPG - Weapons (Deactivated) Grasslands (Deactivated) Animated Weapons+ (Deactivated) Super Droids mod (Deactivated) Metal Humans (Deactivated)
(Made sure to deactivate all mods before testing it again)
System info
Additional notes As you know the game makes the sharp items not collide after you stab a human with it. When you activate a hand which makes the item go straight to the hand, will basically take the sharp object out of the body and enables collision back again but the hand doesn't force "disable collision with other bodyparts".