Closed CorruptingLight closed 3 months ago
this is especially odd because electricity is just a number. if you can reproduce this issue then id appreciate if you could attach a log file (MAKE SURE TO REMOVE SENSITIVE DATA)
This issue has been automatically marked as stale because it is marked as "unclear" and seems to be inactive.
Describe the bug
Don't know if it's actually a memory leak or something else- It happened 3 times already, so imma report it; I was making electronic logic stuff for like 3-5 hours in one map, had batteries active in the background for the entire time and after those few hours the game would run very poorly whenever a generator or anything with charge was active on the map. It was totally fine if there was no activated generators, I could spawn a ton of stuff, but even 5 active batteries would make it laggy. After I went into another map, it was back to normal.
Clearly describe how to reproduce the bug
Don't know exact conditions, I guess have batteries active for few hours
Game debug info
CPU: i7-9750H 2.60GHz Memory: 8 GB GPU: NVIDIA GeForce GTX 1660 Ti
Mod list
Hold K to make wires invisible
flipping heck
Game version
1.27.5, but happened in previous versions too
Operating System
Windows 10 (10.0.19045) 64bit
Additional notes
After about 3 hours in one map with active batteries spawned in;
https://github.com/studio-minus/ppg-bugs-and-requests/assets/119551742/bb275cef-1ad0-46df-9599-186faa588b32
Vsync is on for showing difference in performance a bit clearer, it never normally goes below 60fps.