studio-minus / ppg-bugs-and-requests

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Organisms should understand gravity. #74

Open Tye-Evans2 opened 3 years ago

Tye-Evans2 commented 3 years ago

Set the gravity to 9.81 instead of -9.81 and spawn a human, He will flip himself so his feet are facing down. (The opposite to what he should)

EXPORTED GAME DEBUG INFO

People Playground [v1.20] [64 bit]

System info

All loaded mods

Skullex(jamesH_2), Aspa102, Kassjak-Scream mod-2494555615 v1.0 for game v1.11
    Currently inactive

Gun_O-Futuristic Weapons Mod +-2494447929 v0.3 for game v1.17
    Currently inactive

Scringrandmaster347-Grasslands / Map-2489010038 v1.0 for game v1.17+
    Currently inactive

Quickness-Iraq War mod-2467426507 v1.0 for game v1.16x
    Currently inactive

Aspa102-Wheelchair-2455335631 v1.0 for game v1.16+
    Currently inactive

Mini-Vamlejos (V1)-local v1.0 for game v1.14+
    Currently inactive

Mini-Delta Aersea (V1)-local v1.0 for game v1.14+
    Currently inactive

zooi-flipping heck-2448120172 v1.4 for game v1.16.2
    Currently ACTIVE
    Has been initialised

Mini-Xioandia (V1)-local v1.0 for game v1.14+
    Currently inactive

Mini-Whimule Planet (V1)-local v1.0 for game v1.14+
    Currently inactive

Aspa102-Ocean-local v1.0 for game v1.14+
    Currently inactive

kortl-COMBAT SPEC-OPS-local v1.0 for game v1.14
    Currently inactive

Quickness-Lake Map-2434310949 v1.0 for game v1.14+
    Currently inactive

Scriptmeat / Aspa102-TEST MAP 2-local v1.0 for game v1.14+
    Currently inactive

ScriptMeat-TEST MAP-2403144679 v1.0 for game v1.14+
    Currently inactive

ScriptMeat-Volcanic Map-2395054754 v1.1.2 for game v1.14+
    Currently inactive

Avien Jones-Front Facing Human-local v1.0 for game v1.7
    Currently inactive

ScriptMeat-Gravel, Sand and Water-2353091446 v1.0 for game v1.12+
    Currently inactive

Skittles-Skittle's Syringe Mod-2268097682 v1.4 for game v1.19+
    Currently inactive

Talonphobia-Syringes++-2146791852 v2.3 for game v1.12.2+
    Currently inactive

Last log

750.2756s [LOG] Control scheme file not found.
750.2756s [EXCEPTION] FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\People Playground\ControlScheme.json"
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.IO.StreamReader..ctor (System.String path) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
System.IO.File.ReadAllText (System.String path) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
InputSystem.Load () (at <b83a3ed65e75470bb544ed8108bda450>:0)
UnityEngine.Debug:LogException(Exception)
InputSystem:Load()
ControlSchemeEditorBehaviour:LoadInputSystem()
ControlSchemeEditorBehaviour:Awake()
UnityEngine.GameObject:SetActive(Boolean)
MenuController:Awake()

750.2756s [LOG] {
  "DropOnDeath": true,
  "LimbCrushing": true,
  "LimbOverflowExplosion": true,
  "TracerBullets": true,
  "FancyEffects": true,
  "ExpandedGore": false,
  "Decals": true,
  "ClampVolume": true,
  "ShowOutlines": true,
  "LogDebugMessages": false,
  "ShowFramerate": true,
  "Lighting": true,
  "VSync": false,
  "SMAA": false,
  "ZoomSensitivity": 1.0,
  "MasterVolume": 1.0,
  "SfxVolume": 1.0,
  "UserInterfaceVolume": 1.0,
  "AmbienceVolume": 1.0,
  "ShakeIntensity": 1.0,
  "SlowMotionSpeed": 20.0,
  "CrushForceMultiplier": 1.0,
  "DeleteWireByContextMenu": true,
  "SimplifiedBackground": false,
  "AmbientTemperatureTransfer": true,
  "TemperatureUnit": 0,
  "WindowMode": 1,
  "CollisionQuality": 1,
  "TonemappingMode": 0,
  "BloomMode": 2,
  "Brightness": 100.0,
  "PhysicsIterations": 16,
  "RenderScale": 1.0,
  "FramerateLimit": 144,
  "Resolution": null,
  "ShowTutorial": false,
  "ShowModLoadingFreeze": true,
  "RejectShadyCode": true
}
mestiez commented 3 years ago

Humans don't really know what gravity means and will always assume that down is (0, -1) regardless of gravity. This isn't a bug but it's kind of stupid still

ATPGaming commented 1 year ago

Humans don't really know what gravity means and will always assume that down is (0, -1) regardless of gravity. This isn't a bug but it's kind of stupid still

@mestiez I know this is an old issue, but would you ever make humans be able to stand upside down when gravity is also upside down? I'm pretty sure you'd have to rewrite a lot of things so I understand if not

mestiez commented 1 year ago

@ATPGaming just thinking about how it would work, it shouldnt be too difficult to implement. again sorry for the months of delay.