Closed WagnerGFX closed 8 months ago
Thank for your detailed report but I am unable to reproduce this. Even at the maximum setting of 512 with various sample rates the spectrum gets calculated correctly.
Thank for your detailed report but I am unable to reproduce this. Even at the maximum setting of 512 with various sample rates the spectrum gets calculated correctly.
I thought it was the number of bands, but after testing other options, I've found that the settings in Transform seem to affect this much more.
Window Functions affected:
No. of Bins = 8192 or lower Mapping = Standard Enable Smooth lower Frequencies
Tried to reproduce this without success. Could you attach a preset file with the settings that cause this issue?
BandsTest result in the bands showing a hole like below:
BandsMinimum should result in nearly nothing showing:
Not here. This is BandsMinimum:
Not here. This is BandsMinimum
It's not fair if you fix the issue before taking the screenshot 🤣 The alpha version doesn't present the issue for me too, maybe it was the side effect of another issue.
The only change I noticed is that whenever I change the settings while paused, all bars disappear until I resume playing the song. It's nothing critical, but it gets harder to evaluate subtle changes.
Not here. This is BandsMinimum
It's not fair if you fix the issue before taking the screenshot 🤣 The alpha version doesn't present the issue for me too, maybe it was the side effect of another issue.
Not intentionally. This version contains a couple code cleanups to make sure the spectrum amplitudes have a 0. to 1. value right before rendering starts, But it should have been a refactoring move without side effects. Luckily this time it seems there was a positive side effect.
The only change I noticed is that whenever I change the settings while paused, all bars disappear until I resume playing the song. It's nothing critical, but it gets harder to evaluate subtle changes.
That's due to the spectogram code, which is still in the alpha stage. It needs a continuous time axis and fb2k produced weird time information when switching tracks. The joy of developing without any SDK documentation...
Not intentionally. This version contains a couple code cleanups to make sure the spectrum amplitudes have a 0. to 1. value right before rendering starts, But it should have been a refactoring move without side effects. Luckily this time it seems there was a positive side effect.
The bands seem more "responsive" now. Overall, the cleanup was great.
The joy of developing without any SDK documentation...
I can relate to that 😂 / 😭
Given that it's been fixed on v0.7.5.0-alpha1, I'll close it as fixed. 👍
Where?
How it's working now:
Expected behavior:
System Info:
Note: