As described in #12, the game data is divided into two different parts; the base data and the player data. When displaying an entity that requires both parts for display (a Fleet's list of Ships), they should just have to make a simple call with the id, which will be used for lookup.
Also, look if this could be a good candidate for using L.concat (or L.concatAs)
As described in #12, the game data is divided into two different parts; the base data and the player data. When displaying an entity that requires both parts for display (a
Fleet
's list ofShip
s), they should just have to make a simple call with theid
, which will be used for lookup.L.concat
(orL.concatAs
)