stuffmatic / fSpy-Blender

Official fSpy importer for Blender
https://fspy.io
GNU General Public License v3.0
1.2k stars 122 forks source link

Scale Issues #8

Open MikeHukins opened 5 years ago

MikeHukins commented 5 years ago

Hi, when I import an fSpy project into blender it messes with the scale in an odd way. Everything comes in massive but isn't labelled as such. I used fSpy to label two axes, a third to calculate the image centre and then labeled a real world distance to get the distance from the camera. However, after importing to blender and making cubes roughly the right size (scale set to one) I noticed that I was having to set light strength absurdly high to see any change (100,000 and above). Also, rotating the camera around the mesh would result in the furthest walls from the viewpoint being cut out, as though blender were reaching its max draw distance. after scaling everything down to workaround this issue, any new lights I create cover a surface area many times larger than the ground plane and also need scaling to be useful. Apologies if this is just me missing something simple but I've tried everything I can think of.

Updating to the latest version of 2.8 didn't fix the issue and the same issue is there in 2.79.

I'm on windows 10 ver 1803, i7 4770, gtx 1050ti, 16gb ddr3

Here's a pastebin with the .blend file http://pasteall.org/blend/index.php?id=51656 Many thanks, Mike

stuffmatic commented 5 years ago

Could you share the fSpy project file?