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stujones11
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meshnode
Poor man's voxel area entities for Minetest
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Be more tolerant agains unknown items in meshnode
#12
bell07
closed
6 years ago
1
All node entities on the same position.
#11
bell07
opened
6 years ago
5
Fix typo.
#10
orbea
closed
7 years ago
0
Improve collision with non-ship blocks.
#9
orbea
opened
7 years ago
7
Fix typo.
#8
orbea
closed
7 years ago
0
Make the meshnode privilege configurable.
#7
orbea
closed
7 years ago
2
Cause minetest crash (serialization issue)
#6
jimy-byerley
opened
7 years ago
32
Please add intllib to depends.txt because it is used
#5
bell07
closed
7 years ago
1
When I detach of flying vehicle, I fall.
#4
mdtrooper
opened
7 years ago
9
do not make nodes which aren't visible to entities and automatically detect minp and maxp if possible
#3
HybridDog
closed
8 years ago
6
Allowed fields.quit to be interpreted as a valid recieved field.
#2
RonWeber
closed
9 years ago
0
Replace cube to steering wheel
#1
SokolovPavel
closed
7 years ago
0