I had been contemplating removing the 'heal' property from armor then remembered why I included it. Some mods set player HP levels directly overriding any armor groups that a player might have. However, I was wondering if, instead of a percentage chance to restore all lost HP just restore a percentage of that lost HP?
My only concern is that this might make pvp even more predicable and boring. I could, of course, make it configurable, I am just trying to ascertain if that is even needed and if so, what should be the default.
I have had a play with this and found that it doesn't work well due to lack of granularity of the default player HP and AFAIK there is currently no way to change that. :( Maybe another time.
I had been contemplating removing the 'heal' property from armor then remembered why I included it. Some mods set player HP levels directly overriding any armor groups that a player might have. However, I was wondering if, instead of a percentage chance to restore all lost HP just restore a percentage of that lost HP?
My only concern is that this might make pvp even more predicable and boring. I could, of course, make it configurable, I am just trying to ascertain if that is even needed and if so, what should be the default.