Closed tacotexmex closed 6 years ago
Unfortunately, this is just one of the limitations with how the wieldview mod works, items cannot be scaled independently of the player model. Consequently, the wield item will get bigger if you scale the player up.
There is, of course, my wield3d mod which does support independent scaling as well different shaped items. However, it does suffer from occasional graphical glitches and movement lagging, a problem I am still looking into.
Wieldview currently doesn't respect the item's
wield_scale
setting. This means that in 1st person an item might look huge, but not in 3rd person or to other players: