The Armor Stand would fail showing armor that has a specific "texture" attribute in its definition -- it would append an extra ".png" to the texture filename (i.e. try to use "mymod_myboots .png.png ")
This change fixes it so both implicitly textured armor and explicitly textured armor both display correctly on Armor Stands.
The Armor Stand would fail showing armor that has a specific "texture" attribute in its definition -- it would append an extra ".png" to the texture filename (i.e. try to use "mymod_myboots .png.png ")
This change fixes it so both implicitly textured armor and explicitly textured armor both display correctly on Armor Stands.