Closed doyousketch2 closed 5 years ago
This may be used to ensure that the result texture has the resolution of the shooter_"..name..".png texture. However, recently there were changes in minetest source code. You could test it with and without the change with e.g. 64x64 wool textures.
Oh yeah yeah, I remember having to do that in an old buggy turret mod. Forgot it was about the texture size. Wonder if it's still needed. Didn't seem to have an effect either way here, that's why I submitted it... but was going on default texture size, so I wouldn't-a seen a difference. I'll try it out later on & see. Maybe just a comment then, so readers know why the code's that way.
https://github.com/minetest/minetest/commit/31c1fca6fd5e200c4f4b24d7ba62b36a16494ed2#diff-8b1361a90a460ea33ecf3db026997f8a l guess it's scaled automatically now, so you're right with the PR.
https://github.com/stujones11/shooter/commit/dc86ef4ecba68033cdcf35388e9058d86a2bc031 l wrote the code before the change.
Thanks for the PR, it seems reasonable enough but I am not sure if the auto-scaling feature is present in the current minimum supported MT version 0.4.9. This would, however, be quite welcome in the new 0.6.0-dev
branch, though I could possibly redirect your commit there myself if necessary.
Merged into 0.6.0-dev 9bf3ce60f22ab7c14b72ed1515c2d9ac68217ddd
shooter_"..name..".png was in there twice