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sturdykeep
/
backbone
Strong & flexible game library for Flutter, that drinks milk 🥛
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Large archetypeBuckets[archetype] list makes frame too low
#83
gtgalone
closed
1 year ago
1
Add to pass custom game type
#82
gtgalone
closed
1 year ago
2
Cannot pass custom game type
#81
gtgalone
closed
1 year ago
3
Allow defining a stage for system's execution
#80
skyne98
opened
1 year ago
0
Fix system logging names
#79
Dev-Owl
closed
1 year ago
0
Introducation of dev_tooling
#78
Dev-Owl
closed
1 year ago
0
Sample-based performance measuring with `prefmon`
#77
skyne98
closed
1 year ago
2
Prefmon Websocket bridge
#76
Dev-Owl
closed
1 year ago
1
Notes of Entities
#75
skyne98
opened
1 year ago
0
Notes on the Asset System
#74
skyne98
opened
1 year ago
0
Align input system with Flutter, improve keyboard support
#73
skyne98
closed
1 year ago
2
Sprite and text defaults
#72
Dev-Owl
closed
1 year ago
1
RealmBuilder.withTrait allows any type to be registered
#71
Dev-Owl
opened
1 year ago
0
Extend default traits to handle text rendering
#70
Dev-Owl
closed
1 year ago
1
Extend default traits to handle sprites and sprite animation components
#69
Dev-Owl
closed
1 year ago
1
Exception on input handling
#68
Dan-Crane
opened
1 year ago
5
Remove no longer pressed keyboards from state
#67
Dev-Owl
closed
1 year ago
1
Apply dart fix
#66
Dev-Owl
closed
1 year ago
1
Improved messages
#65
skyne98
closed
1 year ago
0
Development Mode debugging
#64
skyne98
opened
1 year ago
0
Better global de-selection and kick out dirty flags + some systems!
#63
skyne98
closed
2 years ago
0
Reduce delays in the input system
#62
skyne98
opened
2 years ago
0
Unselect the current element when a none selectable element gets the pointer
#61
Dev-Owl
closed
2 years ago
0
Improvements for selection
#60
skyne98
closed
2 years ago
0
Selectable trait and system
#59
skyne98
closed
2 years ago
4
Dynamics in the input system to classes
#58
skyne98
closed
1 year ago
0
Alternative solution to the drag issue
#57
skyne98
closed
2 years ago
0
Potential drag issue fix
#56
skyne98
closed
2 years ago
0
Giant amount of general performance improvements
#55
skyne98
closed
2 years ago
1
Rendertree time added
#54
Dev-Owl
closed
2 years ago
0
Added Prefmon & performance changes
#53
Dev-Owl
closed
2 years ago
0
Distance to 10px fallback for drag start
#52
Dev-Owl
closed
2 years ago
0
Input system updates
#51
Dev-Owl
closed
2 years ago
0
Priority sorting for input systems
#50
skyne98
closed
2 years ago
2
#41 dont want to talk about it
#49
Dev-Owl
closed
2 years ago
0
#41 edtion 5
#48
Dev-Owl
closed
2 years ago
0
#41
#47
Dev-Owl
closed
2 years ago
0
Down the rabbit hole for #41
#46
Dev-Owl
closed
2 years ago
0
Removed not used parameter from onEnd fixes #41
#45
Dev-Owl
closed
2 years ago
0
Removed not used parameter from onEnd fixes #41
#44
Dev-Owl
closed
2 years ago
0
Added check for realmReady in the widget
#43
Dev-Owl
closed
2 years ago
0
Do not render position node if not set in system
#42
Dev-Owl
closed
2 years ago
0
Change drag system for payload to allow user to cancel events
#41
Dev-Owl
closed
2 years ago
0
Call events in order defined by their `priority` or `zIndex`
#40
skyne98
closed
2 years ago
0
Reduce debug prints, fix startup error if realm is not yet ready
#39
Dev-Owl
closed
2 years ago
1
Possible fix for the offset issue (#36)
#38
skyne98
closed
2 years ago
0
[TBD] Add current node to callbacks for input
#37
Dev-Owl
closed
2 years ago
1
Dragging with zoom/viewport seems off. Mouse is moving more and more away from dragged object
#36
Dev-Owl
closed
2 years ago
1
Starting a drag event and finishing it outside the window still results in a crash
#35
Dev-Owl
opened
2 years ago
3
Take viewport into account
#34
skyne98
closed
2 years ago
0
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