Open GoogleCodeExporter opened 8 years ago
Interesting idea!
F12 saves a sequentially numbered png (old versions it was a tga) to the
current working directory.
I guess you could modify the source code to save a screenshot periodically. See
the end of gource.cpp for where it saves a screenshot. Perhaps do something
like:
if((t-last_screenshot) > screenshot_interval) {
last_screenshot = t;
take_screenshot = true;
}
t is a float containing the time in seconds since Gource started.
Original comment by acaudw...@gmail.com
on 8 Jul 2014 at 9:33
Thanks for getting back to me, appreciate it's not really a 'defect'
The reason I stopped using screenshots was because --viewport 9700x6858 appears
to be ignored once the viewport is larger than my monitor unless -o is
specified, so those screenshot png's come out at 1920x1080
Can you think of a way for it to be unignored?
- Perhaps I could look into modifying the code to only draw one frame per second, rather than being limited to the defaults. Though I gather some of the timing is dependent on the framerate?
Original comment by Peg...@gmail.com
on 8 Jul 2014 at 9:38
Maybe try:
gource -9700x6858!
the '!' stops the window from being resizeable, that may be why its getting
changed back to your screen resolution (not quite sure). Though when I tried
this, only the visible part of the window gets rendered.
You could also try running gource under x virtual frame buffer, and just
specify a huge size for the screen:
http://code.google.com/p/gource/issues/detail?id=29#c11
Original comment by acaudw...@gmail.com
on 9 Jul 2014 at 1:52
Using ! works perfectly, through trial and error, it looks like tha largest
window that OpenGL seems to support is 9700x6858
Which leaves my final command at:
gource --file-filter "(vendor|migrations|old|propel/om|propel/map)" -p 0.001
--bloom-intensity 0.5 -a 0.00001 -s 0.00001 --max-file-lag 0.00001 -r 25
--viewport 9700x6858! --bloom-multiplier 0.5 --hide users,usernames,date
--max-files 0 -i 0 -c 4
The only other query I have is if you know of a way to skip time without
resetting the screen? Ideally I'd like to be able to jump to the last second
instead of having to wait for everything to play, but if you move the tree gets
reset.
Original comment by Peg...@gmail.com
on 9 Jul 2014 at 12:35
You can't just skip ahead as you still have to run the simulation.
In theory you may be able to modify it so the Gource::draw method is only
called when you actually want to take a screenshot (it is called from
Gource::update). In practice it may have some side effects, but it would be
worth trying.
Original comment by acaudw...@gmail.com
on 9 Jul 2014 at 10:32
Original issue reported on code.google.com by
Peg...@gmail.com
on 8 Jul 2014 at 9:08