Open mueller-ma opened 7 years ago
Hmm, I'd rather do it with different condition, instead of checking population, auto end rounds until something happens where stopping event could be population loss, research completion or number of elapsed turns (so the game doesn't end up in infinite loop). I personally hate when turn based games automatically end turns for me, as if the game knows better than me how to play it. But I can see the appeal, will add it in some sort of options menu.
Sometimes I have to finish many rounds without a real result. It can be very annoying to spam the finish button, so a nice feature would be "finish rounds until 10% of my current population is dead"