It should offer replayability by randomizing various involved factors: efficiency of farming, ease of wall building, efficiency of walls, research speed modifier and so on.
It should render any fixed strategy inefficient and make user guess what's better this time: try to max out population or entrench in walls or do maximum research or start banishing as early as possible.
It should offer replayability by randomizing various involved factors: efficiency of farming, ease of wall building, efficiency of walls, research speed modifier and so on.
It should render any fixed strategy inefficient and make user guess what's better this time: try to max out population or entrench in walls or do maximum research or start banishing as early as possible.