Closed subchannel13 closed 6 years ago
What happens when maintenance cost is too high remains a an open question but that will be a feature for another time. Otherwise, done.
Resolved a situation when maintenance cost is higher then maintenance capacity. Colonies with lowest cost per population are served first and the reminder of unserviceable maintenance is converted to population mortality.
At the moment maintenance capacity is set 50% of industrial capacity but in the future it should be decidable by a player. Maybe as a part of colonization GUI since it should impact the youngest colonies the most.
Certain planet traits can incur a maintenance cost per population. The cost is payed from all colonies, proportional to their productivity.