Current model of population migration creates a lot of clutter on the map and needless issues with transport automation. Revert back to transports being colony ships exclusively and make migration behind the scenes affair.
Let migration capacity be determined by source system infrastructure, travel time determined by how "real" colony ship would take shortest path. If there are multiple colonized systems along the way the travel time is equal to longest hop between colonies along the path. As if a chain of migrations happens along the path.
Current model of population migration creates a lot of clutter on the map and needless issues with transport automation. Revert back to transports being colony ships exclusively and make migration behind the scenes affair.
Let migration capacity be determined by source system infrastructure, travel time determined by how "real" colony ship would take shortest path. If there are multiple colonized systems along the way the travel time is equal to longest hop between colonies along the path. As if a chain of migrations happens along the path.