Proposition for following:
New attribute for buildable items, maximum buildable quantity per turn.
Colonization for example has two quantity constrains, it can't exceed
population limit and it can't push population growth to more than doubled the
natural growth. So far, that effect was accomplished with single "max count"
attribute. Also there was a problem of detecting is building complete or should
the item stay in building queue.
Original issue reported on code.google.com by subchann...@gmail.com on 21 Sep 2011 at 1:25
Original issue reported on code.google.com by
subchann...@gmail.com
on 21 Sep 2011 at 1:25