Planet and star traits should have place for active logic. For instance catalyzed star should afflict irradiation trait to it's planets and withdraw the radiation after a few turns.
At the moment the framework and example are implemented, proper copying, saving and loading is missing.
Planet and star traits should have place for active logic. For instance catalyzed star should afflict irradiation trait to it's planets and withdraw the radiation after a few turns.
At the moment the framework and example are implemented, proper copying, saving and loading is missing.