Recently I changed the project's scaling mode from 2D to Viewport. This has the effect of snapping all screen movement to the scaled pixel grid as opposed to the actual display resolution. However, the camera's movement does not conform to the same pixel-by-pixel movement, so static sprites appear to jitter against the background sprite as the camera's movement slows.
Recently I changed the project's scaling mode from 2D to Viewport. This has the effect of snapping all screen movement to the scaled pixel grid as opposed to the actual display resolution. However, the camera's movement does not conform to the same pixel-by-pixel movement, so static sprites appear to jitter against the background sprite as the camera's movement slows.