sudogroot / kinect-activity-reaction-interface

Automatically exported from code.google.com/p/kinect-activity-reaction-interface
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configLoad? #18

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Does this open a different config? So I could have two or three for a game or 
app? If so I've tried to in that way. The terminal says it has loaded the file, 
but after that the cursor just blinks below it. Also the tracking stops as 
well, or the config isn't really loaded and has no info what to track?

Kind of like when the autoload wasn't loading. I could click and drag the file 
into the terminal, said it was loaded, but the winform showed no config loaded. 
 In this case it was the config I started with no change when the second was 
added. 

Original issue reported on code.google.com by w3lsh...@gmail.com on 4 Aug 2011 at 4:03

GoogleCodeExporter commented 9 years ago
I figured out what I was doing wrong all works great.

Original comment by w3lsh...@gmail.com on 4 Aug 2011 at 9:11

GoogleCodeExporter commented 9 years ago
what are the angles for? mouse options only? 

Original comment by w3lsh...@gmail.com on 4 Aug 2011 at 11:05

GoogleCodeExporter commented 9 years ago
glad you got it working :)

Angles are just part of the constraints logic.

Mouse settings require it, but you can use it for key executes as well.
Like if I wanted an area 15-20 inches forward, but also that area to be 
restricted to certain angles of my hand compared to my shoulder, I could.
This lets you set a lot more separate areas of triggers.

Original comment by gareth.p...@gmail.com on 7 Aug 2011 at 6:16

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
what about for a set with the right hand going out? Is Y in this case the out 
motion? Or rather is X and Y still facing the kinects or are the points in 
front of the right hand?

                     Kinect                         Y
                       X                            |
      -----------------+---------------Y   <--or--> |
                                                    |
                       ^                *   <--the p|oint I want
                       |                            |
                      M+E-arm/hand out/min = 15--> X+
                                                    |
Lets say the angles are X min/max = 90/110          |
                        Y min/max = ??????          |

     Do I have to have "[require] hand forward" to reach that distance forward, or will/can the angles be used to create this action without creating that [require](putting the face of the angles flat in front of the hand). 

I don't know the proper way for other setups other than hands/forward. I've 
tried a couple times and didn't get it to work.

Could you make an example of another hand direction other than forward?

And thanks for the app and support, it's nice to get help/answers.

Original comment by w3lsh...@gmail.com on 7 Aug 2011 at 8:05

GoogleCodeExporter commented 9 years ago
well I've only put angle code into the hand-forward options, but it can be 
added to everything.

The angle range for hand-forward is Y=0-180 (ground-ceiling), and X=0-180 
(left-right).

yeah I can put it in for other than just forward.
Which ones are you planning on using? 

Original comment by gareth.p...@gmail.com on 8 Aug 2011 at 7:54

GoogleCodeExporter commented 9 years ago
I guess just out? But if adding "hand-forward" or "hand-backward" to "hand-out" 
causes the same results as using "angles", than there's no need to waste your 
time adding it. I can just do that, I just wanted to know the limits.

 So please, if its the same, than i'll just do it that way and there's no need to change it.

Original comment by w3lsh...@gmail.com on 9 Aug 2011 at 1:57

GoogleCodeExporter commented 9 years ago
How soon till the next release? I'm excited to play with it!!

Original comment by w3lsh...@gmail.com on 9 Aug 2011 at 1:59