Closed joe-rabbit closed 9 months ago
could u also explain the code for that section too , thanks
The game is maze oriented rather than player oriented. Humans visually solve mazes by segments, and so moves are by segments. Some movement is necessary, but there's no reason to slow. You can find all the code in the repository. Documentation is at https://help.sugarlabs.org/en/maze.html
What i meant was in certain levels especially the easier ones the icon moves directly into the end square so I was wondering if there was a way to make the icon move one segment at a time , without reducing the speed
Could you explain why you would want to do this? What about your idea is more oriented on the player, and why does the activity need to focus more on the player than the maze? Keep in mind the purpose of the activity is to present a challenge for an elementary school child to visually acquire and then solve progressively more complicated mazes. To me it would seem any additional delay would just get in the way of that learning goal.
No because even if it's for elementary kids atleast moving two steps at a time if not one would give a more challenge.The game plays itself but a little more challenging would have been better even for elementary kids
It isn't a keyboard or move step challenge game, but rather a visual uptake and comprehension challenge.
Okay got it thank you
Do you think the icon moves less frequently than it should? i.e. keep the speed unchanged, but render more of the intervening steps. The reason I ask is that the algorithms were designed for much older computers. You might also compare with the Maze activity in Sugarizer.
The icon does moves a bit frequent than it should , though
Closing this as stale.
Hello In this activity the icon or the character moves a bit quickly. Is there a way to make the character moves one step at a time and instead of moving to quickly as it makes it more player oriented