Open marsian83 opened 3 months ago
Tested, left a comment in one of the commits.
The farmer turns, but the boat doesn't. The turn should be both.
I have changed the Flipping and keyboard inputs
Tested, the boat flips and the farmer flips but the farmer is still in the same position as before which isn't how it should work.
The game starts out with him on the left, when the boat flips, he should be on the right as he flips, and the arrow buttons work but we still have to click to drop-off anything in the boat, this could be achieved with the spacebar.
Why are the events being stored instead of processed as they occur?
added spacebar action and made the held entity and farmer switch positions
Why are the events being stored instead of processed as they occur?
The reason I have to do that is if I process pygame.events using pygame.events.get
once, I can't call them on the same frame once again as that gives an empty array
I already have to call it in main.py
in order to check for QUIT event, so I store it at the same time so any screen can use the same events by calling game.events
at most this might only introduce a 1 frame delay but is neccessary
added spacebar action and made the held entity and farmer switch positions
Tested, if spacebar is pressed before any key then the game freezes and no other key event is handled.
The logs show this;
Traceback (most recent call last):
File "/home/ibiam/Activities/river-crossing-activity/main.py", line 103, in run
self.update_function()
File "/home/ibiam/Activities/river-crossing-activity/views/game.py", line 289, in update
boat_click_action()
File "/home/ibiam/Activities/river-crossing-activity/views/game.py", line 85, in boat_click_action
define_objects(left=left)
File "/home/ibiam/Activities/river-crossing-activity/views/game.py", line 116, in define_objects
obj = Obj(gap * (i + 1) + land_object_width * i,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: 'NoneType' object is not callable
The reason I have to do that is if I process pygame.events using pygame.events.get once, I can't call them on the same frame once again as that gives an empty array I already have to call it in main.py in order to check for QUIT event, so I store it at the same time so any screen can use the same events by calling game.events at most this might only introduce a 1 frame delay but is neccessary
Have you looked at pygame.event.poll()
? It does this.
event.poll is behaving weird, fails to catches events sometimes, especially key presses I don't know if I'm using it incorrectly I think it behaves same as event.get where if consumed the event is getting exhauseted
I have fixed the boat clicck bug
event.poll is behaving weird, fails to catches events sometimes, especially key presses I don't know if I'm using it incorrectly I think it behaves same as event.get where if consumed the event is getting exhauseted
It basically gets an event from the queue, if it doesn't behave as intended then you can leave it.
Tested 452134f, works as expected.
When the sheep is on the boat, clicking on the leg seems to be the only way to drop it, this is besides the spacebar. Clicking on other parts of the goat seems to have no effect.
Oh, I noticed that I tried fixing this but it appears to be an issue rooted in something I was unable to find, can you help me with this? or if it is not too noticeable maybe we can ignore it
I can take a look later.
I have updated the icon for this activity as well so that it adapts to Sugar colors. After you take a look at the sheep leg issue, We can also make a release for this activity.
I haven't been able to take a look into this, not sure I can at the moment.
so can we package and release the activity? honestly, I do not reckon this issue would be noticeable to players
Yes we can package and release it, see our maintainer check list. Make a list of the activities and their repos, we'll also need to transfer them to the Sugar Labs org.
I can handle uploading them to aslov4 after you make the releases.
I have made it so that farmer faces moving direction and also keyboard inputs also I have added Can you check @chimosky