Hello, can someone please review this list of MMD tools features and correct or fill in the blanks for me and also for other people:
MMD tools features:
Ability to pose or animate these morphs of an imported PMX model in Blender:
material morphs No.
UV morphs No.
bone pose morphs No.
group morphs No.
The data of these morphs is preserved and will be re-exported when a previously imported PMX model is exported from Blender:
material morphs - Yes.
UV morphs - Yes (dev_test by powroupi), No (master.zip).
bone pose morphs - Yes (dev_test by powroupi), No export (master.zip).
group morphs - Yes (dev_test by powroupi), No (master.zip).
Dual/bilingual naming of shape keys is preserved and will be re-exported when a previously imported PMX or PMD model is exported from Blender Yes. (with "Morph Tools" panel)
Imported shape keys can be edited, renamed, re-ordered and the re-exported from Blender with their data intact. Yes. (with "Morph Tools" panel)
Dual/bilingual naming of PMD and PMX bones and PMX materials is preserved and will be re-exported when a previously imported PMX or PMD model is exported from Blender Yes.
Correct display of an MMD model's ambient color in Blender. No.
Correct display of an MMD model's toon textures in Blender. No.
Correct display of an MMD model's sphere textures in Blender. Yes. (except "subtract blend" type)
Ability to use .fx effects in Blender. No.
Ability to import SDEF in Blender. No, SDEF is converted to BDEF.
Ability to import .vmd morphs animation. Yes.
Ability to import .vmd bones animation. Yes.
Ability to import .vmd camera animation. Yes.
Ability to import .vmd lamp animation. Yes.
Ability to export .vmd files from Blender. No.
Ability to import and re-export physics objects correctly. Yes (at least no bugs have been found yet).
Physics animation. Yes.
Hello, can someone please review this list of MMD tools features and correct or fill in the blanks for me and also for other people:
MMD tools features:
Ability to pose or animate these morphs of an imported PMX model in Blender: material morphs No. UV morphs No. bone pose morphs No. group morphs No.
The data of these morphs is preserved and will be re-exported when a previously imported PMX model is exported from Blender: material morphs - Yes. UV morphs - Yes (dev_test by powroupi), No (master.zip). bone pose morphs - Yes (dev_test by powroupi), No export (master.zip). group morphs - Yes (dev_test by powroupi), No (master.zip).
Dual/bilingual naming of shape keys is preserved and will be re-exported when a previously imported PMX or PMD model is exported from Blender Yes. (with "Morph Tools" panel)
Imported shape keys can be edited, renamed, re-ordered and the re-exported from Blender with their data intact. Yes. (with "Morph Tools" panel)
Dual/bilingual naming of PMD and PMX bones and PMX materials is preserved and will be re-exported when a previously imported PMX or PMD model is exported from Blender Yes.
Correct display of an MMD model's ambient color in Blender. No. Correct display of an MMD model's toon textures in Blender. No. Correct display of an MMD model's sphere textures in Blender. Yes. (except "subtract blend" type) Ability to use .fx effects in Blender. No.
Ability to import SDEF in Blender. No, SDEF is converted to BDEF.
Ability to import .vmd morphs animation. Yes. Ability to import .vmd bones animation. Yes. Ability to import .vmd camera animation. Yes. Ability to import .vmd lamp animation. Yes.
Ability to export .vmd files from Blender. No.
Ability to import and re-export physics objects correctly. Yes (at least no bugs have been found yet). Physics animation. Yes.
My recent deviantart journal entry: MMD models in Blender Some links to help people get started with importing, exporting, editing, converting or animating MMD models in Blender: http://hogarth-mmd.deviantart.com/journal/MMD-models-in-Blender-626045612