Collision testing with procedural planet surfaces works now. I've removed the damage dealt by sitting in the atmosphere, I'll probably replace that mechanic with something based on velocity.
I've added a mechanic where if you're going above a threshold velocity damage is applied to your ship based on your depth in the atmosphere and your velocity.
Collision testing with procedural planet surfaces works now. I've removed the damage dealt by sitting in the atmosphere, I'll probably replace that mechanic with something based on velocity.