suhyeokkim / CustomSkinningExample

Custom skinned mesh renderer in Unity
MIT License
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Multiple skinner using computeShader do not compute.. #7

Closed suhyeokkim closed 7 years ago

suhyeokkim commented 7 years ago

I guess ComputeShader.Dispatch parameter in X,Y,Z coordinate is overlapped.

suhyeokkim commented 7 years ago

this idea will be implemented in other repo