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suhyeokkim
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RenderFromScratch
my directx example & practises
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SSS 연구
#7
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suhyeokkim
opened
3 years ago
suhyeokkim
commented
3 years ago
[x] efficient rendering of human skin, eugene d'eon : light-space depth/uv mapping, texture-space irradiance covolution
[ ] pre-integrated skin rendering
[ ] separable subsurface scattering