Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition
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fillModeNonSolid required but not used #22
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kusma closed 2 months ago
vkQuake3 requires fillModeNonSolid, but the feature only seems to be used when debugging.
This prevents it from working on some vulkan-drivers for mobile GPUs.