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what if only physics can change transform data
#21
sultgalu
opened
9 months ago
0
Physics double-buffering
#20
sultgalu
opened
11 months ago
0
Forward render pass, transparent objects
#19
sultgalu
closed
1 year ago
1
Emissive textures
#18
sultgalu
closed
1 year ago
1
Make Editor control displayed images
#17
sultgalu
opened
1 year ago
0
implement modern SSAO
#16
sultgalu
opened
1 year ago
0
Implement Native Scripting
#15
sultgalu
opened
1 year ago
0
Generate base Visual Studio c++ solution for new projects
#14
sultgalu
opened
1 year ago
1
Implement LOD system and collider from mesh generation
#13
sultgalu
opened
1 year ago
0
Integrate Script VM, Launching scene from the Editor
#12
sultgalu
opened
1 year ago
0
What should Center Of Mass be?
#11
sultgalu
opened
1 year ago
0
DeviceElements / DeviceArrays multiple buffer support
#10
sultgalu
opened
1 year ago
0
RenderPass for Phyisics collider
#9
sultgalu
opened
1 year ago
1
Pure ambient point/volume light
#8
sultgalu
opened
1 year ago
0
Fix editor initialization
#7
sultgalu
closed
1 year ago
1
Fix copying from Buffer
#6
sultgalu
opened
1 year ago
0
shadow flicking when point light is moving fast
#5
sultgalu
closed
1 year ago
3
apply counterForces based on collisions (needed after resting contacts anyway)
#4
sultgalu
opened
2 years ago
0
handle rest
#3
sultgalu
opened
2 years ago
0
Physics should handle rotations from collisions
#2
sultgalu
closed
2 years ago
1
Early Z-pass for Deferred pipeline
#1
sultgalu
closed
2 years ago
1