sultim-t / RayTracedGL1

MIT License
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Experimental fix for Pascal cards #19

Open Pablossjui opened 2 years ago

shizukachan commented 2 years ago

Please don't hardcode .shaderFloat16 like this, it hurts perf anywhere the author has written fp16 shaders and the user has a fp16 capable gpu.

See https://github.com/NVIDIA/Q2RTX/commit/70cafd508e262d9e869e0320d6b1c5f094c1242c for good way to query and properly set it based on what the GPU supports.