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sultim-t
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RayTracedGL1
MIT License
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Working draft #1
#2
Closed
sultim-t
closed
3 years ago
sultim-t
commented
3 years ago
direct illumination with ASVGF denoising
indirect and specular illumination (without denoising)
AS management with different types: update frequency (static/static movable/dynamic geometry), pass-through, primary visibility
material system and texture management; texture types: static/dynamic/animated
tonemapping
sky types: color, cubemap, AS