Closed trathborne closed 2 years ago
I've tried to built it with newer version of GCC (11.2) and with DLSS and got few more things to fix:
Source/LightDefs.h
was missing cstdintSource/DLSS.cpp
required some work on fixing whcar_t -> char_t in two places.target_link_libraries(RayTracedGL1 PRIVATE libstdc++)
in CMakeLists in DLSS clause.try compiling with DLSS off
cmake -DRG_WITH_NVIDIA_DLSS=OFF ..
then come back to trying to solve DLSS issue. the only provided dlss solution is a windows.dll file until you can find the appropriate linux dlss headers & library.so
I thought DLSS comes from https://github.com/NVIDIA/DLSS but I have a Pascal card so haven't tried it.
I mean I've tried compiling with DLSS (I have compatible card), just wanted to mention few extra quirks I needed to apply. I'll paste a patch later this week (or create a fork with all changes I've applied).
If that matters: https://github.com/Civil/RayTracedGL1/commit/bf67b39071032794106f75c7aeca689c74cd65fe
It have all extra changes I needed to compile with DLSS support. However it's still untested as I can't run prboom with RT yet.
Civil mentioned that the main branch has changed
SpecularReprojection Updated 3 days ago by sultim-t
your current PR tries to merge to the old main SharedLibrary Updated last month by sultim-t
Thanks for the help! :) I've installed Linux and fixed the errors
Closes issues #7 and #8, apparently!