Closed arrowgent closed 2 years ago
for all references,
https://github.com/coelckers/prboom-plus
this compiles flawelessly without any issues.
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
one and done.
CMake probably isn't passing -I/usr/include/SDL
to gcc.
that should be /usr/include/SDL2 because its using the SDL2 source, not SDL1.2
Yeah, sooner or later I will be reinstalling everything on my PC, so will install Linux as well to make RayTracedGL1 work there
Ok i can confirm same problem here... Any solution or fast fix? Im just a player ;)
SDL fix are minor, the more pressing issues are fixing RT & RTGL code changes later in the build process (referenced above) alter the "win32isms" so that its properly cross-platform to compile
export RTGL1_SDK_PATH=/home/build/prboom-RTX/RayTracedGL1-SharedLibrary/
mkdir build cd build
cmake ..
cmake --build .