sultim-t / prboom-plus-rt

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How, to remove RTX feature. PLEASE READ MORE BY CLICKING HERE AND LOOKING DOWN BELOW. #107

Open Soarum10 opened 1 year ago

Soarum10 commented 1 year ago

I don't have RTX graphics card so I want TO REMOVE THE GAME FILES AND CODING/PROGRAMMING FOR RTX + I WANT RTX OFF AND I CAN NEVER TURN IT ON CUZ THE CODING/PROGRAMMING AND EVERYTHING ELSE OF IT SHOULD BE GONE! AND I NEED THAT!

AND I want to remove the RTX features from the game Doom RTX.

Basically, I am installing doom RTX, and I want to remove the game files for the RTX in the game.

satellaview-dev commented 1 year ago

then don't play doom rtx? try prboom-plus instead of prboom-plus-rt

Soarum10 commented 1 year ago

BUT WHERE IS THE CODE WHERE THERE ARE THE RTX FEATURES? please explain. + HOW DID YOU MAKE THE GAME @sultim-t?

satellaview-dev commented 1 year ago

that would be under prboom2/src/rt. and sultim didn't make the game, they only added the raytracing features to the prboom source port.

Soarum10 commented 1 year ago

that would be under prboom2/src/rt. and sultim didn't make the game, they only added the raytracing features to the prboom source port.

Yes I know that they made the rtx features, but how?

satellaview-dev commented 1 year ago

my best guess? using a vulkan raytracing framework that was already built (by the dev or not by them idk) and then adding vulkan support to prboom. sure i definitely missed something there but thats the best i got

Soarum10 commented 1 year ago

my best guess? using a vulkan raytracing framework that was already built (by the dev or not by them idk) and then adding vulkan support to prboom. sure i definitely missed something there but thats the best i got

Why Vulkan, when OpenGL is better for graphics, why not have a option to switch to OpenGL, and an option to switch to Vulkan? What is better for graphics OpenGL or Vulkan?

satellaview-dev commented 1 year ago

compared to openGL which is... antiquated at best, vulkan can be more performant, way more efficient, and has lower overhead, more direct control over the GPU, and lower CPU usage through a single api. it's also built from the ground up for multi-threading. Finally, openGL doesn't even support any kind of real time raytracing. it would simply be dumb not to build the doom rtx port on vulkan.