sultim-t / prboom-plus-rt

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[REQUEST] Colored Point Lights #30

Closed Ridge-Racer closed 2 years ago

Ridge-Racer commented 2 years ago

In the current build there are a lot of cool emissive textures to play with and I've been having fun messing around with colors. However these emissives don't seem to cast player/entity shadows the way the sector lights do so the effect is kind of limited. A mapper can do a lot to make up for this by placing sector lights in the right places but the white lighting washes out the desired color from the emissives. Being able to set a color for each of these lights (even just by editing map_metainfo) would open up a ton of really cool looking mapping possibilities.

doom Just a screen from me messing around. Thank you again for your time.

arrowgent commented 2 years ago

per-pixel lighting?

would be nice.

Ridge-Racer commented 2 years ago

I was under the impression that since the renderer was path traced it was already resolving the lighting per-pixel. I'm asking for something much simpler than that. Less complicated than having the emissives cast different lights from individual parts of the texture as well. I just want to be able to change the colors of the sector lights that currently exist in order to jerry rig together some cool looking scenes.

sultim-t commented 2 years ago

I will try to add such functionality with the instructions on modding

Ridge-Racer commented 2 years ago

awesome thank you

sultim-t commented 2 years ago

Added with the latest 1.0.4 release :)

Ridge-Racer commented 2 years ago

just saw this big appreciate you will definitely have fun checking it out