Closed Ridge-Racer closed 2 years ago
per-pixel lighting?
would be nice.
I was under the impression that since the renderer was path traced it was already resolving the lighting per-pixel. I'm asking for something much simpler than that. Less complicated than having the emissives cast different lights from individual parts of the texture as well. I just want to be able to change the colors of the sector lights that currently exist in order to jerry rig together some cool looking scenes.
I will try to add such functionality with the instructions on modding
awesome thank you
Added with the latest 1.0.4 release :)
just saw this big appreciate you will definitely have fun checking it out
In the current build there are a lot of cool emissive textures to play with and I've been having fun messing around with colors. However these emissives don't seem to cast player/entity shadows the way the sector lights do so the effect is kind of limited. A mapper can do a lot to make up for this by placing sector lights in the right places but the white lighting washes out the desired color from the emissives. Being able to set a color for each of these lights (even just by editing map_metainfo) would open up a ton of really cool looking mapping possibilities.