Open arlesshill opened 2 years ago
It's possible that this is related to #29. You might be able to look at these platforms with a map editor and see if they share any properties with the surfaces that aren't rendering on your map to zero in on the cause of this issue.
Walls seem to become invisible on large maps. This is an area on MAP02 of graveworld.wad(my own WAD) with the RT renderer:
And here's the same angle with the OpenGL renderer:
![graveworld with RT bug 2](https://user-images.githubusercontent.com/8085567/164327680-68e9c4e3-1992-43fc-b39e-77419cecdbe2.png)
MAP01 works fine with no issues, but MAP02 and MAP03 is broken so I think it might be a problem with larger maps, especially considering MAP02 and MAP03 is designed to be as complex as possible without breaking the visplanes limit. Here's a DL for the WAD: https://mega.nz/file/xgpwVYCD#P__DlKAg4ECbUJchaUhbDBEVUhbgnsa_O-Gk9AHUjWg
This also happens on some maps in dbimpact.wad