Open davefletcher1983 opened 2 years ago
Freedoom works, but some textures' lit areas aren't taken into account for area lighting and some PBR maps are incorrect (as expected). Some lights also need to be manually added in some areas to prevent them from being too dark.
That said, some parts of the levels already look pretty good:
Since Freedoom's levels and textures are still in flux, it may not be a good idea to start a raytracing adaptation soon. The development version already has some revamped levels compared to the latest stable release (0.12.1).
I'd be interested to contribute to this effort, but it may be better to wait for now.
But Freedoom phase 1 and 2 both work wonderfully on this with RT!