sultim-t / prboom-plus-rt

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Ancient Aliens gives unclear "RT: 3" error. #84

Open frozenLake opened 2 years ago

frozenLake commented 2 years ago

File loaded is aaliens.wad. Honestly, the best solution would be to make that error more descriptive, instead of the numeric error, as I have a sneaking suspicion that that error might have to do with the size of the maps or number of light sources in ancient aliens. This error also occurs with a massive amount of other wads, with wads that do not have this error being incredibly rare.

MirageMayker commented 2 years ago

Memento Mori map09, Memento Mori 2 map02 gave me the same error. Perhaps the lack of doom 2 support may be to blame. If it is that common, I hope this gets fixed soon. What gpu do you have?

frozenLake commented 2 years ago

A bit late, but to answer the question, NVIDIA GeForce RTX 3080. Give me a bit, and I'll test with a Doom megawad.

frozenLake commented 2 years ago

Alright, after doing some hunting, I have found that the third episode of "th1rt3en.wad" results in a RT: 3 error. This is an example of a doom specific megawad that causes this error, so I have managed to rule out a lack of Doom2 support from the equation.

MirageMayker commented 2 years ago

Running a Radeon RX 6700 XT. Wanted to see if this was gpu specific but looks like it is not, so ultimate doom is not spared either from RT 3 errors.. TNT Evilution map 2 gets this error as well, that map has a deep water hack where the backpack is located and memento mori map 9 also uses deep water hacks too. My hunch is these rt 3's happen on maps that use any visual hacks that works in vanilla doom ( maybe crystal sectors as well ). This is unfortunate, just finding mapsets that work is turning out to be a real pain even final doom is effected

frozenLake commented 2 years ago

https://www.doomworld.com/idgames/levels/doom/s-u/uac_dead doesn't work, but all wads in https://www.doomworld.com/idgames/docs/editing/ikspcial do work? That might narrow things down...

frozenLake commented 2 years ago

In order to help debug this bug, I have included a wad with a variety of SLUMP generated maps, three of which result in the RT:3 Crash. MAP09, MAP17, and MAP21. 2022-07-10-1930_the_solar_coast.zip However, I cannot even begin to figure out why those specific maps cause crashes, but not others.