Open Gurrrra opened 1 year ago
Settings beginning with rt_ change the rendering. You can edit them in config.cfg or the console while playing. There are a lot of them; try one letter at a time by typing rt_e
in console and pressing tab to see all the ones for letter e, for example.
Through trial and error, I found I like these tweaks for a slightly more classic look:
rt_dlight_intensity "2.5"
rt_elight_default "200"
rt_elight_normaliz "100"
rt_emis_mapboost "200"
rt_emis_maxscrcolor "10"
rt_globallight_b "255"
rt_globallight_g "255"
rt_globallight_r "255"
rt_globallightmult "12"
rt_sky "4"
rt_sky_saturation "0.3"
rt_sun "0.6"
rt_sun_pitch "90"
rt_upscale_fsr2 "0"
rt_vintage "4"
rt_volume_ambient "0.5"
rt_volume_type "1"
rt_water_aciddensity "2"
rt_water_acidcolor 128 255 0
rt_water_color 240 240 230
vid_filter "1"
Water colors will not be loaded from config.cfg nor autoexec.cfg because they are commands rather than cvars. I added alias fixwater "rt_water_acidcolor 128 255 0; rt_water_color 240 240 230"
to my autoexec.cfg, then in game bind b fixwater
(or pick any unused key) and press it once each launch.
Settings beginning with rt_ change the rendering. You can edit them in config.cfg or the console while playing. There are a lot of them; try one letter at a time by typing
rt_e
in console and pressing tab to see all the ones for letter e, for example.Through trial and error, I found I like these tweaks for a slightly more classic look:
rt_dlight_intensity "2.5" rt_elight_default "200" rt_elight_normaliz "100" rt_emis_mapboost "200" rt_emis_maxscrcolor "10" rt_globallight_b "255" rt_globallight_g "255" rt_globallight_r "255" rt_globallightmult "12" rt_sky "4" rt_sky_saturation "0.3" rt_sun "0.6" rt_sun_pitch "90" rt_upscale_fsr2 "0" rt_vintage "4" rt_volume_ambient "0.5" rt_volume_type "1" rt_water_aciddensity "2" rt_water_acidcolor 128 255 0 rt_water_color 240 240 230 vid_filter "1"
Water colors will not be loaded from config.cfg nor autoexec.cfg because they are commands rather than cvars. I added
alias fixwater "rt_water_acidcolor 128 255 0; rt_water_color 240 240 230"
to my autoexec.cfg, then in gamebind b fixwater
(or pick any unused key) and press it once each launch.
You could do bind w "+forward;fixwater"
if you'd rather it be executed automatically
my issue with regards to raytracing is the specular ghosting on shiny surfaces, leaving trails on surfaces looks very wrong and distracting, if only there was a way to mitigate this i.e. make all surfaces have zero specular reflections
Or, if there was a more generic way of adjusting the raytracing mechanism parameters, such as number or rays or the way that rays are accumulated over time
I really like this! But it do feel a bit soft, I guess there's not really that many rays so the denoising soften most of the lighting quite a lot. Have been looking for some more specific settings but I can't find any?