sultim-t / vkquake-rt

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Some thoughts #7

Closed donizettilorenzo closed 1 year ago

donizettilorenzo commented 1 year ago

Vulkan runtime on not hw accelerated GPUs (1660/1660 Ti) are slower than Q2RTX one (but still working) FSR 2.1 is already available, please update *there's a strange bug about textures: if I shoot - with the shotgun - a black wall ('cause of shadows) it lights up.....and remains bright until the viewport changes (rotation, etc).

sultim-t commented 1 year ago
donizettilorenzo commented 1 year ago

It works well on the 1660 Ti, but @1280x720 I got 25 FPS literally everywhere :| (Q2 RTX 40 FPS but in Q2 we got more tweaking options like the global illumination complexity and so on and conveniently in the graphic options menu)

sultim-t commented 1 year ago

I didn't expect 25FPS. Is it without AMD FSR? There's direct dependency between render size and performance, so AMD FSR is a must in your case :)

donizettilorenzo commented 1 year ago

Yes, exactly. There's why temporal upscalers are essential to raytracing via classic shaders (and why I did ask to update it :p )

donizettilorenzo commented 1 year ago

(ah, you're famous now, Digital Foundry -> https://youtu.be/lLCICvjJuR0?t=1156 )

donizettilorenzo commented 1 year ago

Full video :D https://www.youtube.com/watch?v=IhhLcZQ2zD0&ab_channel=DigitalFoundry