Open sum1won opened 8 years ago
Mech malitia has been fairly powerful when used early, fyi
Yes, I think that is better at 7.
On Oct 5, 2016 12:51 PM, "Lambert-Simnel" notifications@github.com wrote:
Mech malitia has been fairly powerful when used early, fyi
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The issue with some of them is they lack punch, global slot competition means that those which are kinda meh are never cast.
We now have 1,000 new events, surely another rider or two on most of them would help?
Ghost Ship Armada needs more than just making it cheap to be worth casting.
For ghost ship, I'm thinking of making admiral better, and also causing it to spawn friendly pirates.
You mean friendly so the caster gets the province instead of indies?
Ghost Ship: Gets you pirate freespawn, earlier/easier to cast TKO: Events themed around the erinye. (Random assassins (serpents?), (disease/horror mark chance?).
This code adds pirates for admiral torgin's wild ride
#selectmonster 870
#name "Pirate Captain"
#sailing 80 2
#pillagebonus 5
#end
#selectmonster 871
#pillagebonus 2
#end
#newmonster 6498 --Pirate Captain
#name "Pirate Captain"
#sailing 80 2
#pillagebonus 5
#descr "Pirates are armed with falchions and like booty. They flock to whoever raises the Damned Admiral as the pirate king."
#hp 10
#mr 10
#mor 11
#str 10
#att 11
#def 12
#prec 10
#enc 2
#mapmove 2
#ap 12
#maxage 50
#itemslots 15494
#size 2
#weapon 10
#armor 119
#armor 9
#okleader
#copyspr 870
#end
#newmonster 6497 --Pirate
#name "Pirate"
#copyspr 871
#descr "Pirates are armed with falchions and like booty. They flock to whoever raises the Damned Admiral as the pirate king."
#gcost 10
#hp 10
#mr 10
#mor 11
#str 10
#att 10
#def 10
#prec 10
#enc 2
#mapmove 2
#ap 12
#maxage 50
#itemslots 15494
#size 2
#weapon 10
#armor 119
#armor 10
#pillagebonus 2
#end
#newevent
#rarity 5
#req_rare 70
#req_enchdom 43
#nation -2
#req_coast 1
#msg "A band of pirates has joined your nation!"
#notext
#nolog
#req_fort 1
#1d3units 6497
#end
#newevent
#rarity 5
#req_rare 33
#req_enchdom 43
#nation -2
#req_coast 1
#msg "A band of pirates has joined your nation. Their captain has made a donation in exchange for a Letter of Marque."
#nolog
#req_fort 1
#com 6498
#4d6units 6497
#req_permonth 1
#end
Here are the current global changes:
Strands of Arcane Power - Evo 9 -> 8
Mechanical Militia - 80 -> 60 gems, research 9->5
Riches from Beneath - 70->40 gems, E5->E4
Ghost Ship Armada - 60 -> 40 gems
Second Sun - 80 -> 50 gems, pathrec 6, research 6
Fata Morgana - 90 -> 60 gems -- Pathrec 6
Astral Corruption - 166 -> 222 gems; Research level 9
Looming Hell - Research 9->6 150->100 slavecost, B8->7
Guardians of the Deep - 60 -> 40 gems, Conj 8 -> 6
Lure of the Deep 70-> 50 gemcost Research 8->7
Purgatory 60 -> 50 gemcost, Research 7->6
TKO Research 8->7, Paths F6N4-> F4N2
Celestial Rainbow Path W7N5-> W5N3, gemcost 80->60
Wrath of Sea - Ench 8->6 gemcost 70->50
Forge of the ancients- 80-> 50 gems
Burden of Time research 6->7
Mech militia being rushed makes PD fairly formidable early-game, I haven't tested it much but I'd suggest getting someone to.
Yeah, sorry, those were the ones from before I changed it.
Previous modding efforts focused on globals costs, paths and research levels. I think some of these could be better addressed via event modding to increase their utility.