Open sum1won opened 7 years ago
Rephaites:
Fear, cost/res increase (dawn scale) OR Stat increase, halve popkill/unrest malus
even if demon knights are good I'm yet to see any one of them in game - one per mage turn and rare magic path required limit their usage.
Respectfully, I see them frequently enough that I can't agree with your statement.
What do you think about Lanka blood summons nerf?
Unless it is abandoned thread.
Nerfing late game blood:
One HUGE thing would be making leech B2 or 199 fatigue or lower precision, or splitting it into an aoe0 B1 version and an aoe 1 version for B2+
Late Game Spells: Rain of Jags is 2gud. Drop production, increase cost to 50, and/or increase research requirement. Demon Knights and possibly storm demons also could use a nerf.
Former nerfed via spell production volume. Latter could be nerfed via watershape without flying. Vampire Lords:
Give 'em popkill 10 or something. Regular vampires produce unrest?
In 0 pop provinces, vampire lords can temporarily lose immortality/ability to spawn vampires??? Astral Corruption increased cost (again) to 4-500.
Hinnom:
Give them a larger seirrim spell lategame? Combine with making Rephaites better?
Improve TKO: Increased bloodmage maluses: Horrormarks, increased chance when bloodhunting. Curses, diseases/afflictions. Unrest increase while bloodhunting. Improve the Erinye.