sum1won / summod

This is summod, a dominions 4 overhaul mod.
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Lategame Blood Nerfs #144

Open sum1won opened 7 years ago

sum1won commented 7 years ago

Nerfing late game blood:

One HUGE thing would be making leech B2 or 199 fatigue or lower precision, or splitting it into an aoe0 B1 version and an aoe 1 version for B2+

Late Game Spells: Rain of Jags is 2gud. Drop production, increase cost to 50, and/or increase research requirement. Demon Knights and possibly storm demons also could use a nerf.
Former nerfed via spell production volume. Latter could be nerfed via watershape without flying. Vampire Lords:
Give 'em popkill 10 or something. Regular vampires produce unrest?
In 0 pop provinces, vampire lords can temporarily lose immortality/ability to spawn vampires??? Astral Corruption increased cost (again) to 4-500.

Hinnom:
Give them a larger seirrim spell lategame? Combine with making Rephaites better?

Improve TKO: Increased bloodmage maluses: Horrormarks, increased chance when bloodhunting. Curses, diseases/afflictions. Unrest increase while bloodhunting. Improve the Erinye.

sum1won commented 7 years ago

Rephaites:

Fear, cost/res increase (dawn scale) OR Stat increase, halve popkill/unrest malus

parap commented 7 years ago

even if demon knights are good I'm yet to see any one of them in game - one per mage turn and rare magic path required limit their usage.

sum1won commented 7 years ago

Respectfully, I see them frequently enough that I can't agree with your statement.

parap commented 7 years ago

What do you think about Lanka blood summons nerf?

Unless it is abandoned thread.