Closed Orthethac closed 9 years ago
This won't be possible in the near future, as per the following long and complicated line of reasoning:
I see. Thanks for the explanation. I might suggest that you set your fustek_stationicon*_texture.png to the airlock mesh which should be close to each part's origin, but
I see. Thanks for the explanation. I might suggest that you set your fustek_stationicon*_texture.png to the airlock mesh which should be close to each part's origin, but
- being a trigger there probably isn't a way to disable the EVA option and keep only the Transfer option from Squad's stock EVA/Transfer feature and
Correct.
Also, if a user accidentally clicks on the EVA button in the crew portrait, the Kerbal will appear to have suddenly teleported through the pressure hull of the module; furthermore, if the airlock mesh isn't accompanied by a corresponding ladder mesh, then the Kerbal will also end up floating away.
- I can't see that clicking on such a small gray icon would be very user-intuitive.
Indeed.
And not all modules may have identifier symbols / icons on them.
I think the best bet would be to ask SQUAD to add a Transfer Crew button to the right-click context popup GUI.
This is pretty much up to SQUAD now, but I'll keep poking dev Mu with my suggestion.
KSP 1.0.5 now provides the crew transfer menu via right-click as a stock game feature, so this is now fully resolved.
Brings up same or similar menu as when you left click a hatch on stock parts (EVA/Transfer).
Will potentially get rid of Ship Manifest dependency.