Closed sumghai closed 9 years ago
The Warehouse module's module_id_symbol was an easy fix - all I did was reposition a couple of UV vertices (c54a9c4, 223e190).
I'll get to the Payload Bay module in a moment.
Payload Bay module UV mapping has been fixed as well (e5772d9).
I created a second Payload Bay icon texture ( fustek_station_icon_payload2_texture.png ), while reusing the same normal map for both icons. I'll update the Payload Bay CFG files and the MM patches tomorrow morning to support these changes.
Note to self - the new extra mesh is called module_id_symbol_2.
CFG files and MM patches updated with additional reference to the new second Payload Bay icon (61c86c1).
Over to you to final testing and approval, @InsaneDruid - I know you'll want to update some of your textures in light of my fixes.
Testing done, all parts are good now. MLi Textures updated. I'll close this issue.
As reported by @InsaneDruid on the KSP forums: