Closed bakudo6 closed 2 years ago
It looks like the VX series of implants adds a couple of hidden hediffs - Solar Flare
and Low Network Signal
- which affect pawn consciousness. Between 1.2 and 1.3, these hediffs were modified with isBad
set to true
and custom hediff classes, which I suspect is probably conflicting with the MedPod's own induced coma.
The solution seems to be to just tell the MedPods to ignore these hediffs during treatment.
Should be fixed now.
Describe the bug:
I was trying to get my pawns to use the Medpods and they would, and now the pods aren't healing injuries like "leg burned off" while in the machine, then they'd stay in them until I aborted the process. after I aborted the process, it would show that the "leg burned off" injury was healed.
Expected behavior:
they would use it and exit after being fully healed without any interaction from me.
Steps to reproduce:
Additional information:
System and Game Configuration
Operating System: Microsoft Windows 10 (64-bit) Physical RAM: 32 GB RimWorld base game version: 1.3.3102 RimWorld DLCs loaded: Royalty & Ideology MedPod mod version: 1.3.1 MedPod mod downloaded from: Steam Your mod list: Harmony 1.3, Core, Royalty, Ideology, HugsLib 9.0.0, Humanoid Alien Races 1.3, Enable Oversized Weapons 1.3, Android Tiers 3.0.0RC rev3, EdB Prepare Carefully 1.3.8, Medpod 1.3.1
Declaration
I hereby verify that: