Closed sumghai closed 2 years ago
MedPods now allow modders to:
usageBlockingTraits
from using the beds, such as VFEP_WarcasketTrait
alwaysTreatableTraits
, such as VFEP_Shellcasket
, from pawns after a successful treatment (interrupted/aborted treatments do not count)I have also rewritten the Vanilla Traits Expanded Lush and Stoner trait removal code to make use of these new XML-accessible nodes (37f23e3), rather than the previous hard-coded solution (#59).
Describe your idea:
The Vanilla Faction Expanded - Pirates mod adds a Warcasket mechanic, in which pawns are entombed inside heavy power armor that disable virtually all work types except combat, switch flipping and firefighting in exchange for extreme resilience and disabling pain. These warcaskets can also be removed, at the cost of limb removal and extensive nerve damage.
Proposed compatibility with MedPod:
Warcasket
traitBlock pawns wearing any Warcasket apparel (including those from third-party mods)Probably not necessaryShellcasket
trait from pawn during treatmentWhy do you think your idea would be a good fit for MedPod?:
For lore and gameplay balance reasons, MedPods should not nullify the disadvantages of Warcaskets, while at the same time providing a means to properly heal pawns extracted from these armors.
What alternatives/workarounds have you tried?
Shellcasket
trait via Character Editor mod is cumbersome for players.Declaration
I hereby verify that: