Closed sumghai closed 3 months ago
Reopening this issue as the v1.5.21 update that theoretically fixed it introduced a whole bunch of other gamebreaking issues.
After further investigation, this turned out to be an exact duplicate of #77 and is base game behaviour, even without MedPod:
1) Enable God Mode 2) Construct two regular single beds 3) Equip a pawn with a weapon 4) Assign the Anesthetize operation to the pawn 5) Let the pawn walk to one bed and be anesthetized 6) Uninstall the pawn's current bed - their weapon will stay in inventory 7) Let another pawn carry the downed pawn to the second bed - the downed pawn will automatically drop their weapon
As such, I won't be looking into this any further. Users are encouraged to either report the bug to the official RimWorld development Discord server, or install the Non uno Pinata mod instead.
Describe the bug:
Steam Workshop user Teufler reported that a pawn that has been anesthetized after surgery and carried to a MedPod drops their weapon upon arrival.
Expected behavior:
Anesthetized pawns carried to MedPods should not drop weapons.
Steps to reproduce:
Additional information:
No logs from Teufler, but successfully reproduced by @sumghai.
System and Game Configuration
Operating System: Microsoft Windows 10 (64-bit), Version 23H2 (OS Build 22631.3527) Physical RAM: 32.0 GB RimWorld base game version: 1.5.4069 RimWorld DLCs loaded: none MedPod mod version: 1.5.20 MedPod mod downloaded from: GitHub (local dev build) Your mod list:
Declaration
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