Closed ChiefCurtains closed 2 years ago
Thanks for your report, @ChiefCurtains! I have reproduced the bug on my end.
As per your recent Steam Workshop comment, it does look like the Kobold_Bone
item/weapon was put into the CorpsesHumanlike
category, which causes the Replimat Cadaver Reprocessor to throw a fit because the latter expects actual corpses with meat. I concur that it is indeed a very odd design choice by the mod authors, given that they planned to implement bones as a crafting resource for weapons/armor/furniture.
And it appears that the Kobold mod authors are no longer actively maintaining the mod:
The best thing to do for now would be for Replimat to simply patch Kobolds and move bones to a different item category.
Aight, this should be fixed for the next update!
Describe the bug:
When building a Cadaver Processor, while using the Kobolds of the Rim mod, the Cadaver Processor disappears on completing construction and cannot be built in GodMode. An error message appears (seen in Additional Information).
Expected behavior:
The Cadaver Processor to be built and function normally.
Steps to reproduce:
Additional information:
System and Game Configuration
Operating System: Windows 10 (64 Bit) Physical RAM: 64.0 GB RimWorld base game version: Most recent stable build RimWorld DLCs loaded: Ideology, Royalty Replimat mod version: Most recent stable version Replimat mod downloaded from: Steam Your mod list: Harmony(brrainz.harmony)[mv:1.2.0.0]: 0Harmony(2.2.0), HarmonyMod(1.2.0),HugsLib(UnlimitedHugs.HugsLib)[ov:9.0.1]: 0Harmony(av:2.2.0,fv:1.2.0.1) HugsLib(av:1.0.0,fv:9.0.1) Replimat(sumghai.Replimat_copy)[mv:1.2.15]: Replimat(1.0.0) Kobolds of the Rim(Goob.Kobolds): (no assemblies)
Declaration
I hereby verify that: