sun-dragon-cult / fvtt-system-rqg

Runequest Glorantha Foundry VTT system
https://sun-dragon-cult.github.io/
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Add heal / add wound methods to actor & hitLocation item #434

Open wake42 opened 1 year ago

wake42 commented 1 year ago

Refactor the damage & heal code to be in a more logical place. Move the hitLocationAddWound and hitLocationHealWound dialogs to the applications folder.

Add a healWound & addWound method to the hitLocation item, and a applyDamageToTotalHp and a healTotalHp method to the actor so that it's easier to use from a macro / module.

Originally posted by @wake42 in https://github.com/sun-dragon-cult/fvtt-system-rqg/issues/423#issuecomment-1383563263

Moonpile commented 1 year ago

This may not be the place for this, if so we can make another issue, but it would be cool if there was a field to remember where a wound came from. Could just be text that gets filled in by the combat workflow but is overrideable later and might say something like "Tusker Axe" or "Bandit Arrow".

And for extra credit it would be cool if wounds had the ability to leave scars. Some magical healing leaves scars and others do not (based on cults, I think).